If you're in the product development or design fields, you've probably heard about Design Sprints. If you want to run a Design Sprint in your organization, or you just want to understand more about what a Design Sprints are and how they're used— this article is for you!
We've broken down Design Sprint 101 into sections as follows:
In his debut book Sprint, Design Sprint inventor Jake Knapp defines the Design Sprint as:
A five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.
In short, Design Sprints are a workshop style process designed to efficiently develop products and services. Through this process, you can go from idea generation to user testing in a short period of time with minimal risk and cost.
In the past, when a company developed a new product or improved an existing service they usually came up with a new idea, evaluated and adjusted it, started production, released it, and then collected data. After initial release, they would adjust and make improvements based on consumer feedback. Following this method, it can take years to create a product that truly satisfies users. Products cannot keep up with market needs, and more and more resources are consumed.
Design Sprints were developed to solve this problem. In recent years, Design Sprints have gained significant traction in the design and product communities, and are implemented regularly in-house in such well-known companies as booking.com Facebook, and Spotify.
At Neuromagic, we use two main kinds of Design Sprints. The first is the more popular Google Ventures Design Sprint, created by Jake Knapp. The second is the Service Design Sprint, created by Tenny Pinheiro. The two sprints follow the same concepts, but each has its own characteristics and best use cases. You can find out more about what makes them different in this article: "The Service Design Sprint vs. The Product (GV) Design Sprint"

On day one, participants collect data and visualize the user journey, ensuring all members have the same level of knowledge about the project, and defining the challenge to tackle during the Sprint.
On the second day, participants brainstorm and research existing services and products on the market to generate as many new ideas as possible. After that, each participant sketches out their own potential solution.
The third day is centered on decision making. Through discussion and voting, the Sprint team will decide together which solution they want to test and draw a storyboard to make the prototyping process smoother.
Many teams get lost in endless discussions when making decisions. Design Sprints use a structured process that includes personal working/voting/thinking time as well as time-boxed discussions for more efficient decision-making.
On Day 4, Sprint Team members work together to create a workable prototype of their selected solution.
In the traditional product development process, you may create a very realistic prototype or minimum viable product (MVP). However, during a Design Sprint your goal is testing and verifying hypotheses as quickly as possible. A perfect prototype is likely impossible to achieve in one day-- just make sure it is should be realistic enough for users to use and understand.
On Day 5, 5 users are invited to test the prototype. The team can then review results from user tests and adjust the direction of the project, either moving forward according to the original idea, making small changes, or, if unsuccessful, dropping the idea entirely.
Generally speaking, it takes about a minimum 5 users to discern behavior patterns when conducting user surveys.
Depending on the situation, teams can adjust the time required for each section of the Design Sprint. There are now several versions of the design sprint, which range from 4 to 5 days.
In addition to the Sprint book, there are many Design Sprint resources on the Internet. We recommend the following:
Design Sprints can be implemented by almost any organization. They are most useful when key problems need quick answers, when a project feels stagnant or unsustainable, or when a team encounters a problem and cannot find a clear solution. Use them when:
However, you cannot expect to solve every problem through a Design Sprint. Especially when you encounter the following situations, you may find that Design Sprint is not so effective:
Design Sprints are not magic! You cannot develop and launch new product or service using only a Design Sprint. However, when combined with other design processes, they can help make your work significantly more efficient and effective.
There are a few key characteristics, tools, and ways of thinking that make the Design Sprint process unique.

Design Sprints are divided into detailed timelines, in order to avoid endless discussion and to keep participants alert. Participants can quickly come up with ideas on the spot, without spending time worrying whether those ideas are "right." Sometimes the best ideas are the ones we are most hesitant to share!

In addition to (and usually preceding) discussion, there is always set time for individual, silent work. If you are always in a dialogue and do not have time to think alone, it's easy for the discussion to be controlled by a few people, and good ideas may be lost in the discussion. Through independent thinking, we can ensure that everyone's ideas are heard and thus stimulate better solutions.

Creativity is not required! In fact, Design Sprints are well suited for those who feel they aren't creative. They outline a set of creative processes to follow for non-designers who may not be accustomed to creative thinking, including people in different departments like research, business, marketing, and customer service, drawing them together to come up with unique ideas from a variety of perspectives. We often hear clients say: "Oh! I'm not a designer, I don't have any creative, innovative ideas." But that's okay! Design Sprints are made to efficiently maximize the expertise of team members, and extract their knowledge to create something new as a team— no one individual is expected to come up with THE one stellar idea.

In a Design Sprint, the opinions of each participant are equal! To come to consensus and agree on a direction, it employs sticker dot voting. This helps us avoid opinions drowned out by the loudest speaker or highest ranking team member in the room. Sticker dot voting also creates a heat map, which is useful for visualizing everyones opinions and level of interest in a certain idea.
Before starting a Design Sprint, we always remind participants to keep an open mind! These are the principles we always go over before a Design Sprint at Neuromagic:
No one process is suitable for all situations or all teams. As long as you have mastered the core principles and understand the basic structure of the Design Sprint, steps and tools can be adjusted to suit the issue you're addressing. For example, in order to deepen the team members' understanding of users, we sometimes add persona creation to the Design Sprint, or create Impact/Effort matrix' to help determine the priority of a certain solution or problem. Be flexible in order to best address the issues at hand.
Once you decide to run a Design Sprint, in order to maximize it's effects, preparation is vital! A few of the important precautions you should take are:
If you want a kick-start in preparing for your Design Sprint, check out our downloadable PDF Design Sprint Pre-Worksheet.
The Design Sprint is over, now what? This is something Jake Knapp didn't mention in Sprint. Here are three important things to keep in mind when after running a Design Sprint:
A lot will have happened over your 4-5 day sprint. We created a downloadable PDF Reflection Sheet you can use to gather your thoughts and review.
The great thing about Design Sprints is that through structured discussions, your team can come up with solutions, produce prototypes and test them in under one week! However, what this article (and the Design Sprint, in general) does not address is team members' preliminary understanding of the problems they want to solve through the Sprint, competitive analysis, market research, and the individual members participating in Sprint, which will also factor into your product or service development process.
Rather than conducting in-depth research, interviewing users, gaining deep understanding user pain points and carefully defining problems, Design Sprints focus on rapid validation. When used correctly, team members from different fields will be able to share their knowledge, have more efficient discussions, and find great solutions together.
Happy Sprinting!
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